San Cirano Fantasy
A rugby fantasy league for Club San Cirano, played with the club's own players. You build a squad out of the real plantel under two rules — a budget, and a cap on how many players you can take from any one division — and it scores against what those players actually did on the weekend. Over 200 people play it every month.
Budget for this shirt: $100
- Role
- Everything — product, design, the app, the database, the scoring, the payments, the deploys
- Team
- Alone
- Stack
- Next.js 16 and React 19 on Vercel, Supabase for Postgres and auth with RLS, Mercado Pago for the subscriptions, Tailwind
- Active players
- 200+ a month
- Collected
- ~ARS 2M a month
- Year
- 2026
The rules are the game
Without a cap per division, every squad in the league is the same squad: the best fifteen players at the club, picked by everyone. The budget stops you buying the whole first team and the division cap stops you buying only from it, so a decent squad has to include players from Intermedia and M-23 — and suddenly you are watching a game you had no reason to watch, because you own somebody in it.
What it actually did
It pulled in friends, families and most of the club — people who had never opened a fantasy game and people who do not play rugby at all, following a squad they had assembled themselves. That is the outcome worth reporting, and it is not a technical one: the interesting part of a club fantasy league was never the scoring engine, it was that two hundred people had a reason to look at the Intermedia result on a Sunday night.